1976 Strat-Ops WW2 Board Game by Spirit Racing and Entertainments, England

£120.00

1 in stock

Description

Although not particularly old, this is a very rare strategy game, which doesn’t appear on the market very often.  The outer box has succumbed to the ravages of time but the board and components are in good condition.  One of the die-cast aeroplane pieces has a wing removed but this is still present and could be reattached.  The card pieces show little sign of use.  Includes the original comprehensive 24 page instruction booklet.  I have not attempted a full inventory due to the large numbers of pieces.  The game was made in England by Spirit and dates from 1976.

This is a good old fashioned large format board game with the box measuring 59 x 26 cm.

Spirit Racing and Entertainments were a small U.K. publisher in the seventies and early eighties based in Croydon, Surrey which transformed into the Spirit Games shops in Burton-on-Trent.

Strat-Ops is a combination of a roll-and-move outer track where types of actions are determined, and an abstract wargame between two sets of opposing allies played in the centre of the board where the actions are applied.

Players have factories to produce Heavy Bombers, Medium Bombers, Day Fighters, Fuel and Munitions, Tanks and Air Defence – and these are used to attack the enemy’s armies, factories and convoys.

You win the game by having all your enemy players in one of the following states:
(a) Capital city is captured
(b) All factories are destroyed
(c) All Fuel and Munitions factories are destroyed and no reserves are left

Please refer to all the photos as these form an integral part of the item description.

From the Instructions…

Strat-ops is an ingenious and exciting game originally devised by a British airman
during the Second World War. It is played by 2, 4, or 6 players and is
suitable for anyone aged ten upwards. Players need luck as well as skill, so the
game can be a challenge for the enthusiast or simply an absorbing evening’s
fun.
The first part of this booklet gives details of how to set the game up,
followed by an explanation of how it works, with the points you need to know
before play commences. There then follow examples of how attacks are made,
and a very thorough set of rules. It is recommended that a two-player game is
first set up, with the participants starting play as soon as they have read the
Introduction, and referring to the Examples and Rules as points arise. In this
way they will quickly become familiar with the game, and will be able to teach
and advise their allies in a full-blown 6 player conflict.

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